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August 2016

Adventures of Mana is pretty much a screen-for-screen 3D remake of the 1991 Game Boy game Final Fantasy Adventure.  It was a good game then and it's a good game now. The basic gameplay is pretty similar to the original Legend of Zelda game, but there are some RPG elements such as leveling up to improve your stats. I believe this game was originally remade for smartphones with no physical controls, but I imagine it's substantially better with the control system on the Vita.

 

Perhaps it's due to the limited resources of the game boy, but the game moves at a satisfyingly fast pace.  You'll explore one area for a little while and before long there is a boss, a new item, and access to a new part of the map. Some RPG games like this add a lot of padding but this game doesn't really have much.

 

The basic gameplay consists of exploring the world from a top-down view and fighting monsters in real-time (rather than turn-based). You can use a variety of weapons, with the most standard one being a sword.  Each weapon has it's advantages and disadvantages; for example, a morning star does heavy damage but is slow and has an odd attack range. You can get weapons and items by defeating bosses and by purchasing them from stores in town. Many of the weapons have exploration abilities, such as the flail being able to attach to a post from a distance or an axe being able to chop down trees.

 

There are some annoying elements to the UI that are probably relics of the game being developed for phones.  For example, you will likely get multiple items that you will end up selling, but there isn't a way to quickly sell all of them.  Rather, you need to initiate a sale for each and every item and go through a bit of menu for each transaction.  It's tedious.  But all in all the game holds up well and it's fun to play, which is the most important part!

Adventures of Mana

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The loading art.

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Short and sweet.

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The first of many bosses. It strikes quite a resemblance the the first boss in another adventure game . . .

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Take that, you dumb dragon!

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Kind of a clinical way of saying it, but yay!

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Swinging a sickle.

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The green at the bottom is my life, and the blue is my magic points. At the top left is a quick menu of sorts so you can change your weapon or spell easily.

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The flail can help with traversal.

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Not a ton of creative variation in character design . . .

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Do they make chains that big?

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It's so common in games, but it really would be freaky to be holding on to a ledge. Especially if you would die if you let go.

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Chocobos, baby! (Google wanted me to correct Chocobos to "Chocoholics.")

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Yeah, IDIOT!

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There is a red bar at the bottom that slowly fills up in between your attacks. The more red, the stronger the attack. If it gets completely full then your next attack will be a special move that's unique to your weapon. With the sword you swing around in a whirlwind and do tons of damage.

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Some places have some puzzles to solve in order to progress.

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What would she do if you break your promise?

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A Giant Enemy Crab!

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Why? Then I'm more likely to kill you . . . IDIOT!

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A bit less imposing than the one in The Lord of the Rings, but still a tough boss.

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Unfortunately the protagonist doesn't understand math.

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Enjoy selling all of those shields one by one!

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