*=Video
^=Music
All Caps=Recommended
Hover mouse over screenshots for commentary.
September 2013
The 8 characters that you can play as. Your team has 4 people at a time. | Title screen. | Some animation from the opening cinematic is like a kaleidoscope. |
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More kaleidoscope animations. | Inside "The Velvet Room," a place that does not seem to be subject to natural laws, such as time. | Igor and his giant nose. |
The city your character normally lives in, but leaves at the start of the game. | ||
Mr. Morooka, the student's least favorite teacher. Often a source of comedic relief. | Your characters introduction to his new best friend, Yosuke. | When there is a loading screen, it typically has this TV in the corner changing colors. |
The publisher. | Part of the myth in the town. If you do this then you are supposed to see your soul mate. You actually see the shadow of a person in the shadow world. | It's raining outside . . . |
Why not look into a TV? | Your character discovers he has some sort of mysterious power. | |
The characters find themselves in the shadow world, which is covered in golden fog. | A young woman, who was on the "midnight channel," is found dead soon after she her appearance on the TV. The town is shrouded in fog on the day she is found. | |
Some shadows. | More shadows. They tend to be pretty funky. | |
You help your friend Yosuke confront his shadow and persona. | Another person is on the TV now? She's going to die! | |
It's a girl from school! And she's not acting like herself . . . | A store. | Your friend, Chie, is having an internal struggle between her shadow and persona. |
You can team up to take down enemies in certain circumstances. This type of screen will pop up. | If people are left in the shadow world for too long, they will become overcome by their own shadow and die, later appearing outside in the real world. | Your character is apparently so conscious of his own shadow that he can take on any persona that he wants. This screen depicts Igor combining two personas to create a new one (this is purely a game mechanic and isn't analogous to Jungian theory). |
A restaurant where you can increase your courage by eating spicy food. | Oh, the hard choices we all make in life . . . | |
This is Yukiko's shadow. Her shadow tends to be quite provocative and boy-crazy, but her persona is very conservative and proper. | Typical battle screen, with your team icons on the right and the shadows in the middle. | My team is ganging up for a super attack! |
Yukiko's persona, manifested as a red bird of some sort. | You and your friends need special glasses to see through the fog in the shadow world. This is a joke pair. | |
Two of your teammates' personas working together. | ||
Your character can choose which persona to use. There are dozens and dozens you can find throughout the game. This is one I used for awhile. | ||
Sooo, pretty much the cultural opposite of American schools . . . | Me using my Titan persona. | |
If you hit a shadow with an attack they are weak to, they will be stunned. If all shadows are stunned then your entire team combines together to do a big attack on all of them. | More personas. . . | |
You can study to increase your stats. | ||
This is actually a main character, but you don't know that yet. | Very Japanese. | |
I would go crazy if I had a teacher like him, but it's funny to watch from a distance. | You and your friends approaching a bath house, a place where someone's shadow has taken over. | This is Kanji. His primary internal struggle is with his sexuality. Typically Kanji acts super tough, wears a leather jacket, bullies people, etc. But this encounter with his shadow reveals that he is actually very unsure of himself, and acts tough to compensate. As you might be able to surmise from this screenshot, Kanji's shadow appears to be gay. Psychologically, this does not mean that Kanji IS gay, but rather that his refusal to look at this possibility has impacted him - he has been refusi |
Another battle with some shadows. | At the end of each battle you may get a "Shuffle Time" bonus, where you can win bonuses to your personas or other items to help you along your way. | |
These birds are weak to lightning. | Currently held personas. | |
The bottom is her question, the top are your choices of answers. | ||
Kanji's physical manifestation of his persona. As you can see, being gay is definitely something on Kanji's mind. | ||
Hmm. Perhaps this is the real issue for Kanji? | ||
Ah, probably my most favorite line in the entire game. I think I like it so much because this is the type of thing that can happen in therapy, and really does require a lot of effort. | ||
Shuffle Time bonus after a battle. | ||
The final boss from "God of War" is not really as intimidating in this game . . . | You can re-watch all of the cut-scenes in the game from a certain menu, as well as this educational series about Jungian theory. | |
Making cranes for sick children in a hospital. This increases your Understanding. | ||
Other actual players can send you generic messages of support which heal your characters. | More personas. | |
You pass out if you have this cup of coffee without strong enough stats. | More goofiness. . . | |
Yosuke's prized scooter is destroyed. | ||
Dojima is the uncle you are staying with. He is the head detective in town and is trying to solve the string of murders that have been occurring. | ||
You and your friends go to a school camp. Your female friends made dinner, but Yosuke says it tastes horrible . . . | ||
An area of Inaba, the town you are living in for the summer. | ||
Current stats that impact decisions in Inaba. For example, you may have read in a previous screenshot that I lacked the courage to eat Chie's cooking. | ||
Teddy is a mysterious creature you find in the shadow world. He acts as the "narrator" to your fights. | Teddie trying to help battle Rise's shadow. | |
But he gets quite hurt from his efforts. | Teddie's shadow appears to be concerned with existential issues. As a Teddie Bear who lives alone in a strange land filled with fog, I thought this made sense! | |
Teddie's shadow appears to be concerned with existential issues. As a Teddie Bear who lives alone in a strange land filled with fog, I thought this made sense! | It makes sense to me why this might be in someone's shadow. This might not be a very pleasant thing to examine about yourself. | |
Wow, this is a big issue hidden in a shadow - one I think all of us avoid looking at to some degree. Props to Teddie for facing his shadow! | ||
You can get various jobs. In this screenshot my character is being a janitor for a hospital. | Mr. Morooka! Nooo. . .oooo . . . oooohh? | |
So, after some thorough self-examination of his shadow, Teddie decides to unzip his head, and . . . there is someone inside! | The shadow world, in Yukiko's castle. | |
Kanji's persona, which is buff and uses lightning. | ||
My stats are improving . . . | Oohhh, so THAT'S how "The Midnight Channel" works! It's not your soul mate after all. | |
Oohhh, so THAT'S how "The Midnight Channel" works! It's not your soul mate after all. | ||
The entrance to a dungeon in the shadow world, not an actual continue screen. | ||
Fighting shadows. | Taken from "Dragon Warrior." | After Rise (pronounced "Ree say") joins your team, she takes over Teddie's job of narrating, and you can use Teddie to fight. Rise adds damage to your group attack. |
A shadow. What might this represent? | The final boss of a video-game themed dungeon. | During this boss fight the menus are different. |
Ah, the winged serpent. | ||
An attack using "holy" power. | ||
Again, the boss of the video game themed world. | Kanji's sexuality continues to be an ongoing point of interest. | I named my character Gob Bluth. Come on! |
You can catch bugs to go fishing. | ||
Rise on her scooter. The gang takes a brief trip to the beach one day. | ||
Teddie manages to get flattened again. | King Moron is what they called Mr. Morooka. It is puzzling to them why he died but was never in the TV world. | |
This screenshot and the 9 that follow are an introduction into Jungian psychology. It is designed to give players (who care to read this optional dialogue) a better sense of what is going on in the game symbolically. | ||
We do this because it is too threatening to our ego to constantly look at our shadow. | ||
I would disagree that we "cannot explore" this realm, but I would say that it is very difficult and often is best done in a safe environment, such as one created with a therapist. | ||
Using an ice attack on a robot-based shadow. | ||
You find different costumes. Yosuke is now fighting in a tuxedo. | Teddie is mad! | |
Chie using her persona to attack a tank. | Clothes shopping to appease the girls. | |
Working a job in a daycare. | ||
Teddie is pretty weird . . . | ||
The screen that pops up after each day is over. | The biggest fish you can catch. | |
Naoto is a teenage girl who presents herself as an adult man for much of the game. Well, until she confronts her shadow, at least. | ||
This is a great way to treat our shadow! The validation part, that is. | ||
Props to Naoto. | ||
It'd be pretty sweet to get a day of just because of the Equinox! | ||
Naoto explaining some game mechanics . . . | ||
You start most afternoons in the school. | ||
There are a few personas that can only be acquired by combining six specific personas. | ||
Yosuke is surprised he's been signed up for a contest where boys dress in drag. | ||
The boys signed the girls up for a beauty pageant, so the girls retaliated by signing the boys up for a cross-dressing pageant. | ||
Leave it to Teddie to embrace to silly! | A substitute teacher also entered the beauty pageant, and is trying to beat high school students. | |
Teddie is a judge in the beauty pageant. | ||
Not creepy at all . . . | ||
Dojima and Naoto trying to figure out who the killer is. | ||
The team discussing the case. | ||
Teddie's Halloween costume. | ||
Namatame, the police's lead suspect. Well, his shadow at least. | ||
Some exams in school . . . | ||
Who would pick "no?" | ||
Teddie, still struggle with certain issues. At least he can face them now. | Yeah, suppressed stuff comes out eventually, eh? | |
Teddie is technically from the "collective unconscious" that Jung spoke about. Perhaps he is an "archetype?" | In other words, "Get out of here, Teddie." Poor guy . . . | |
Another odd shadow. | More personas . . . | |
Only in video games can you take down a tank by crashing a scooter into it. | ||
Ameno-sagiri explains the shadow world inside of the TV. | ||
Don't you hate it when the bad guy makes sense? | ||
Remember that movie "The Matrix?" And how modern society is obsessed with superficial nonsense like having two-year-olds compete in beauty contests? This game has a similar message. | Based on this image, what do you think is going to happen next? If you thought "I bet that guy is going to turn into a giant eye ball" then you were right! | |
I think Ameno-sagiri is the Japanese god of fog, and least in the context of this game. Considering the shadow world is full of fog, I guess this makes sense. | ||
The fog is gone! | ||
Yeah, this game is pretty nutty sometimes . . . | A maxed-out persona. | |
The protagonist's bedroom. | ||
Yosuke's evolved persona. | ||
Back: Yosuke, protagonist, Kanji. Front: Teddite, Noato, Chie, Rise, Yukiko. | ||
Wait, this guys weird. The game isn't truly over?! | Spoiler alert: He's the guy that gave you the power to enter the TV. | |
Hence the popularity of the Midnight Channel. | Again, isn't it just the worse when the bad guys make sense? | |
Those are arms. Gross. | ||
In my opinion, this is what a great many of us do. The phrase "blissful ignorance" reminds me of a scene from "The Matrix" where the (not ironically named) Reagan decides to live in blissful ignorance instead of fighting the battle against the "machines" who actually control the world. | ||
Persona 4: Golden
Persona 4 is one of the better games I've ever played. It was originally made for the PS2, but was given a fresh coat of paint, many upgrades, and re-released on the PS Vita as Persona 4: Golden. It's probably the most relevant game I've posted about with regard to me being both a therapist and a gamer.
It's a Japanese Role Playing Game (JRPG), which basically means it's an RPG with a turn-based combat system, like Final Fantasy. The gameplay is slick and streamlined, but perhaps the best part of the game is the story. It can get pretty complicated so I won't go into too much detail. However, I'll try to give you the gist of the game.
You play as a teenager from a big city who goes to live with his uncle for the school year in a small town called Inaba. There's a rumor going around town: if you look into an unplugged TV on a rainy night at midnight, you will see your soul mate. Even though this sounds silly your character tries it out. Much to your surprise, it works! You see an image of a young woman for a brief moment and then the image disappears. You make a few friends at school, and discover that they saw the same image you did. However, things become clear that this girl isn't their soul mate because she turns up dead!
Further along in the story your character discovers that he can reach his hand into a television set. He enters the television and finds himself in a world shrouded in fog, with strange "shadow monsters" all around. He finds evidence that the dead girl was there inside this world. He and his friends surmise that people go missing in this TV world and will end up dead unless they are rescued. Every month another person goes missing and it's up to you to rescue them and solve the mystery of what's going on.
The game itself is actually based off of Jungian psychology, which is one reason why I really liked the game. I captured some screenshots where an in-game teacher is explaining some Jungian concepts, but I'll try to explain some brief concepts here. Jung theorized that each of us has a "shadow," or part of ourselves that is so threatening to our ego (or psyche, or self, etc.) that we don't acknowledge it. He theorized that this shadow, or unconscious, part of ourselves was much bigger than what we are consciously aware of - much like how an iceberg is much bigger under the water than what is visible above the water. Jung further theorized that refusing to acknowledge these hidden parts of ourselves would eventually lead to them being manifested in some way or another - that they won't remain hidden just because we refuse to look at them. Accordingly, a major focus of Jungian psychotherapy is increasing consciousness, or looking at the shadow. This is accomplished by exploring and processing personal issues with another person, typically a mental health therapist.
Allow me to use myself in a brief example. I think part of my shadow involves my fear of not being in control of my life, and the fact that there are things outside of my control. If I'm not aware of this I will unconsciously do things to try to gain control. Maybe I overachieve in school to make sure I get a good job; maybe I talk too much in friendly conversation; maybe I develop a delusion that I'm Jesus and can perform miracles. These all have to do with me trying to gain control. Being conscious of my issues with control doesn't eliminate these problems, but I can at least be aware of what's going on so I can work to improve things. Someone might come to therapy because they frequently fight with their husband, but then come to realize that perhaps the real issue is that they haven't accepted that some things in life are out of their control (I use "control" as an example because it's extremely common).
Jung theorized that there was a sort of "collective unconscious," and that there seemed to be issues that all of humanity tended to have in their shadow. This "collective unconscious" is represented in this game by the "shadow world" - the land in the TV shrouded by fog. In the game it's inhabited by shadow monsters, many of which appear to be representative of issues that many people struggle with. (Incidentally, this world is analogous to the place in the movie "Inception" where Leonardo DiCaprio and his wife built their city.)
Jung also theorized that people have a "persona," or mask. A persona is the part of ourselves we show the world (and ourselves), and does not include the shadow. He theorized that our persona protects us in our environment as a sort of defense mechanism. One thing to keep in mind, however, is that our personas are typically not consciously put forth, but rather naturally arise from us not wanting to look at our own shadow. You see, if I were to acknowledge the fact that I'm not really a special person - that I'm just another person living on a planet with billions of people - then my ego (or psyche, etc.) might not be able to handle that very well. In fact, I might get very depressed if I were to think about that for too long. I might even get so depressed that I consider killing myself. So, in order to avoid this, the ego doesn't like to acknowledge the fact that I'm not special. It might even develop a persona to try to compensate for this deeply held belief by acting super important. Maybe I'll even become narcissistic or run for President just to compensate for the fact that, deep down, I know I'm not really all that important in the world. Our persona attempts to regulate this internal struggle.
Jung theorized that it was important to gradually, and safely, take a look at our shadow. He theorized that by doing so we would become more conscious of our own functioning and thus could function more effectively in our environment. This theory is played out in Persona 4. Each major character you come across is dealing with an issue in their shadow. While they are in the TV world, their shadow takes over and they don't appear to be "themselves," - in other words, their friends are used to seeing their persona but now they are seeing their shadow. This internal conflict is played out in video-game form, with your friends helping you confront your shadow. Once you "defeat" your shadow, your character talks with their shadow and confronts it. By doing so, they gain greater power over their persona and gain new strengths and abilities. (In theory, the goal is not to "defeat" the shadow, but rather acknowledge it as the characters do in the game.) It sounds dorky, but I really like how this all plays out because your friends help you in the game, just like how friends (or a therapist) can help you in real life.
The story itself, while including all of these psychotherapy references, is really more of a murder mystery. Who is taking people and throwing them into the TV world? Why? How can they be stopped? Is it even a good idea if they are stopped? After all, they're just forcing people to confront their shadow . . .
The game last about 1 year, in-game time. The day is divided into morning, afternoon, and evening, and you are able to do one thing per block of time. Do you want to make paper cranes to increase your Understanding, or do you want to go to soccer practice to raise your Diligence? Or do you want to go into the shadow world and battle shadows, finding loot and gaining experience along the way? You learn things in classes and even have exams!
Overall, I really liked this game. If you are a fan of JRPGs this is definitely a must-play, and I would recommend this game to you even if your aren't (I'm not, really). Many times throughout this game I asked myself questions and evaluated my world-view, which is something I can say of only a handful of games.
The opening theme music.
Usual battle music.
Boss battle Music
Boss battle music, but modified in 8-bit.
One track that plays while you explore town.
Typical music at night.
Another version of the main battle music.
Victory music (post battle)
The music in one of the dungeons.
The music in another dungeon.
Boss music variant.
Another track for exploring town.