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September 2016

Journey

In Journey you play as a masked figure who . . . takes a journey across a desert to a high mountain.  It's a fairly short game that can be completed in about two hours.  There are several "levels" or segments to the game, and at any point you might come across another player.  You don't know their online name and there is no real way to communicate with them apart from your movements and a little peeping noise. Sometimes you'll complete a section and continue with a partner, but it might not be the same person from the previous level.

 

Your character has a scarf that grants you the ability to jump.  If you explore thoroughly you can find ways to make it longer, and thus increase your jumping distance.  However, you can only jump if you've "charged up" your scarf through various means.  There is some light puzzling but probably nothing too difficult for most players.

 

Journey is a highly critically acclaimed game, with both critical and public accolades.  There are themes of helping one another on a difficult journey even if the helper gets nothing tangible from it, and also the notion that the journey is more important that the destination.  

 

To be honest, I think I'm simply in the minority in my opinion of this game - I didn't particularly care for Journey and have no desire whatsoever to play it again.  I found it fairly boring and it drove me crazy that your character had the ability to jump but could rarely do so.  I need to find power-ups to jump?  I found it aggravating.  I also did not have a particularly good experience playing with other people.  They either ran way ahead or were so unbearably slow and oblivious that it was a pain to wait for them.  I can appreciate that people like it but frankly I think the game is pretty overrated.  Sorry, majority!

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