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All Caps=Recommended
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October 2014
![]() I've placed my monsters next to things that make them happy - this way they'll produce money more quickly. I've also put to sleep the one's I don't want to hear. You can mix and match the song this way. | ![]() There are a few different lands, each with their own tone. This is a land I'd recently unlocked, so I of course need to spend resources to clear some open area. | ![]() |
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![]() I build a "Unity Tree" so that monsters gain the benefits of being close to their favorite objects without actually being close to them. I chucked a bunch of stuff in a shed. | ![]() After you clear away a tree or rock, you get a little XP boost. Sounds like most games like this, eh? | ![]() These giant green guys are way more productive than the rest of the monsters, but are expensive and take awhile to get. |
![]() I've maxed out this islands productivity! What have I done with my life! | ![]() You can feed the monsters food to increase their level. Once they are maxed out, you can move them to the golden island where . . . they can be instead. |
My Singing Monsters
This free Vita game takes a similar approach to many mobile games. It uses the following structure: create monster, wait for it to generate funds, use funds to build or upgrade monster, wait for upgrade or gestation, make more money with your better monsters, wait; repeat 5,000 times. I normally find these games unbelievably un-fun and stay far away from them; the skill required basically involves waiting or spending real money - neither of which are real skills.
However, this game has one main thing going for it - all of the monsters you create (breed and hatch, actually) have a different musical part in a song. I found it tempting to get more monsters in order to hear more. There are also multiple levels, and each monster will have a different tune depending on which level they're on.
For the life of me I'm not really sure why I got sucked into this particular game, but I did. It's a little embarrassing, actually!