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I have nothing creative or noteworthy to write here.

September 2014

Metal Gear Solid V: Ground Zeroes

The Metal Gear series basically invented the stealth genre in gaming, and this is the eigth main game in the series. Calling it a game is a bit generous, though, because it is extremely short (and appropriately costs much less than a regular game). However, like all Metal Gear games, the quality is very high and it offers a lot of replay value.

In case you are unfamiliar with real stealth games (not just "stealth sections" of other games), let me provide some basic information. An underlying gameplay idea in Metal Gear is that it will always be easier and more effective if you can remain undetected. One way this balance is achieved in Metal Gear is that enemies will call reinforcements if they see you, thus making the situation much more difficult. Also, even though you have a wide variety of weapons and gadgets, the enemies are pretty smart and will usually take you down after reinforcements are brought in. 

I really like the Metal Gear series' focus on stealth for a variety of reasons, but mostly I think it adds a great sense of tension to gameplay that is rarely found in other games. I mean, getting in a heated gun fight in a First-Person Shooter can be tense, but trying to sneak past a guard by slowly crawling through tall grass is simply a different experience. 

Each Metal Gear game since Metal Gear Solid 2 has allowed players to complete the game without killing anyone, including boss characters. Recent MGS games have given you a rating at the end of each mission and subtract points for each person killed. The ultimate, of course, is to complete a mission (or even an entire game) without killing a single person AND remaining undetected. This play style is in line with the series' anti-war themes and messages.

The Metal Gear series is known for a variety of things: high-end graphics, attention to detail, variety of weaponry and gadgets, ability to hide bodies, long and verbose cut scenes, twists, and a wry sense of humor. All of these elements are present in Ground Zeroes, but the cut scenes aren't nearly as convoluted as in some MGS games.

Ground Zeroes has (only) 6 missions, and only the first mission is part of the storyline with the other 5 missions being side-missions. Kojima (the brains behind MGS) has explained that this was because the "real" Metal Gear Solid 5 - "The Phantom Pain" - is so much different than previous MGS games that we all needed Ground Zeroes to show us the ropes. I think the real explanation is that he hasn't come out with an MGS game in 4 years and his bosses told him he needed to bring some money in. 

But even with only 6 levels, I've spend well over a dozen hours playing the game, which is more than many full-fledged games can offer. The game takes place in 1975, immediately after the events of the previous game. The primary mission takes place in the MGS version of Guantanamo Bay, and you are tasked with infiltrating the camp and rescuing two comrades. 

To be fair to Kojima's PR explanation, the game does introduce many new gameplay elements to the MGS series. For example, you can now tag enemies in order to keep track of them, even through walls (which I don't like). The game also introduces "Reflex Mode," which dramatically slows time immediately after being seen to give you a chance to take out the person who saw you (which I don't like, but which can be turned off for increased accolades). You can now run and, though you can't jump on flat ground, you can jump across gaps and climb a much wider array of obstacles, making Snake feel more versatile. The primary mode of completing a mission is to call in and board a helicopter, which is new to the series. 

Though the game is very good, it just seems to be lacking slightly from other games Kojima has made - not by much, by it isn't quite the quality of previous MGS entries. Nevertheless, I would recommend giving it a go, and it's a must-play for fans of the Metal Gear series. After playing this game I'm definitely excited for The Phantom Pain! 

This is just the start of the primary mission of MGSV: Ground Zeroes.  I hope it serves as a decent demonstration of what you can expect from the game.

Thanks Fox Engine!

(Infected @ 1:53)

This is another mission in MGS: GZ. It goes a bit faster when you know where everything is, but it's still easy to make mistakes!

Title @ 0:30

Hind D @ 2:26

Liquid @ 3:09

Camera @ 3:31

Tank @ 4:58

 

There is a mission in MGS: GZ which tasks you with recreating scenes from the original Metal Gear Solid.  Here are some of them.  Also, how can they be flashbacks if they take place over 20 years in the future?  By your cloned son?

There is a bonus mission where you play as Raiden in cyborg form.  You're supposed to kill "Snatchers" - aliens who take on human bodies.  I believe the concept is from Kojima's first game, and also from the old film "Invasion of the Body Snatchers."

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Big Boss is such a Bad A.

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Part of the opening cimenatic.

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A soldier checks on a POW - a young boy named Chico.

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Chico, sitting in his cell.

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He's been given a tape player . . .

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An enemy soldier riding away from the camp.

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Even though it's in Cuba, technically some ground is American as a result of the Spanish-American War. This type of thing is typical in MGS - a real world situation with a slight twist to make it suitable for the Metal Gear universe.

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XOF?

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The games mysterious antagonist: Skullface.

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Skullface and what appear to be bodyguards on a helicopter.

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An aerial, fuzzy view of part of the camp.

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Looking at the edge of a cliff from the top down. What's that on the side?

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An XOF patch falling.

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Snakes FOX patch.

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"Snaaaaake!"

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"Kept you waiting, huh?"

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Former?

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I've equipped a silenced tranquilizer gun. This way I can take out enemies without killing anyone. Additionally, if any comrades find his body, they'll just assume he fell asleep on the job.

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Hanging from a cliff is a pretty good hiding place.

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You find multiple hostages in the prison camp, and, though you don't need to, you can rescue as many as you can.

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Overlooking part of the prison camp with hostages in cages. Since I've tagged them I can see them through solid structures.

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Booking it up across the side of a cliff.

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Booking it with a hostage.

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This particular hostage has been badly wounded.

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Flying away in a helicopter.

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Other missions are at the same base, but at different times of day and with different objectives.

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Crawling through a tight space. Classic Metal Gear.

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This is a member of your resistance group who specializes in intel.

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He looks familiar . . .

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KOJIMA!

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There are objects of sneakery found everywhere.

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Giving the POWs a dry place to stay until the rescue copter arrives.

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Who blew up the base?

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Sneaky sneaky . . .

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One mission has you try to take our soldiers at the base from your copter.

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Kojima, before you rescue him. Kojima designs the Metal Gear series, by the way.

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Another staple of Metal Gear, especially since MGS4, is having control in any position. You can still move in any direction, and shoot, while laying flat on your back.

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That white quarter-circle indicates that someone in that direction has seen something suspicious. If I don't do something I'll be discovered.

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This is a collectible XOF patch.

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This is the same patch, close up.

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And this is the same patch. This is what I mean by "graphical attention to detail."

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Close call!

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Yeah, it's unlikely I'll get out of this situation safely.

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Hiding in the bushes. . .

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One of the missions tasks you with recreating scenes from the original Metal Gear Solid.

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This prisoner appears to die from the FOXDIE virus, just like in MGS1.

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This is the fox hound logo from MGS3.

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Kojima consults with a military expert in order for certain moves to be realistic and accurate.

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Choked out.

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Huh, an odd part of the environment.

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Instead of a regular light, this spotlight has the Kojima Productions logo.

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The throwback level has the logos of all of the Metal Gear games. The ones Kojima personally directed disappear under a black light. I'm not sure why . . .

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A flashback scene from MGS1. A Hind D?!

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At one point the game freaks out . . .

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Really freaks out.

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At least you don't/can't switch over to the second controller port. In MGS1, you fight a boss that can read your mind, making him impossible to harm. You can finally defeat him by switching your controller over to the Player 2 port on the PlayStation. Soon after, your screen goes black, just like this, to confuse you and possibly think your game has crashed. Hideo Kojima likes to mess with his fans.

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A very gradual sneak . . .

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Another MGS1 flashback.

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You can play a mission as Raiden after he's become a cyborg. You are tasks with defeating snatchers, an homage to Kojima's first game, which itself is an homage to a really old, but good, movie.

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If you fully complete the throwback mission you unlock the cyborg costume from MGS1 and all of the soldiers will be dressed like the soldiers in MGS1.

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Look at those sweet, sweet graphics.

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The original Snake from MGS1.

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Graphics have come quite some way in 15 years.

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