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Hover mouse over screenshots for commentary.

May 2017

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The final boss of the original Dragon Warrior makes you this offer and if you choose to side with him then you just stand there and have to reset your NES. Apparently such a thing happened in the canonized Dragon Quest history . . .

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An interesting way to start a game where, well, you sure SEEM like a hero . . .

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An example of some low stats. Your character doesn't improve but you can build better equipment.

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You learn how to make certain room by placing blueprints on the ground and copying them.

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The non-hero.

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This guy tells you how to build a trap that can strengthen your town's defenses.

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The enemies, including the green dragons, look pretty much exactly like their 2D sprite counterparts from the original Dragon Warrior.

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The map. Each chapter has four main islands you can visit. Honestly, the map isn't very helpful . . .

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You can design your town any way you like. Rooms are considered "closed" if they have walls that are two blocks high. They look a bit weird without roofs, but I think the developers decided it would be best if you could easily see in the rooms.

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I've created a little arena for invading enemies so they don't destroy my town.

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This guy says some crazy phrases . . .

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Most areas are in open areas, but there are some indoor locations as well.

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Some defenses for the town.

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Green dragons are super tough but have rare item drops.

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The other side of some town defenses.

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Watching as the enemies pointlessly try to get passed my defenses.

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Those teleporters each go to a different island.

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The mega-golem!

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I didn't even realize how dark and depressing the weather was until it cleared!

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There is a weather system and the monsters are much tougher at night.

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You head towards those mega-teleporters at the end of each of the four levels.

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A report card.

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The second level is covered in poison and disease.

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There are some mini-bosses with special items.

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I'm all about efficiency over style!

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You can make special items with the various things you can catch.

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Rather than use them to defend my town, I'd carry this flamethrower statues around to boss fights!

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You frequently need to defend your town from monsters.

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Something happened that destroyed this house . . .

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An NPC dropping some existential knowledge bombs.

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Setting up defenses against monstrous invaders.

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Another boss.

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Me too, man. Me too.

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In the third level you can actually take companions around with you.

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You can create traps and triggered weapons using switches.

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Using a blueprint to put a room together.

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Getting serous about the town defenses.

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Those robot ninjas are the worst . . .

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For some reason everyone is insulting of your characters appearance.

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In this world literally everything is dead and you have to revitalize the last with holy water.

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!

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This silver slime sits atop a land form shaped like a slime.

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If you die you drop all of your stuff. It's annoying but fair.

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The King Slime!

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The character design is pretty funky.

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The ultimate gauntlet.

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Red dragons and yellow wizards? Things are getting serious!

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This boss battle is pretty crazy.

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Even the final boss looks just like it did thirty years ago. It's actually pretty impressive.

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(This is the overarching theme of the game, by the way).

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Growing a farm of rare flowers.

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In the sandbox mode you can get various companions.

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A red dragon in the base is definately a problem . . .

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Confusingly, you can build a room that will explode just a few seconds after it is built!

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Obligatory platinum trophy screenshot.

Dragon Quest Builders

Dragon Quest Builders is a bit difficult to explain.  It's equal parts Minecraft and linear RPG.  It sounds strange but it actually works out pretty well.  The main campaign features four main worlds that each take several hours to complete.  Throughout the campaign you learn the game mechanics, room recipes, and item recipes.  At first I thought the game was too restrictive with what I was able to do, but playing in the sandbox mode was definately too overwhelming - I think the developers realized this and crafted a linear story to guide players through the game systems.

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Your character is told right at the very start that he is not a hero, but rather is the only person in all the land with the ability to build things.  Apparently such knowledge and skills have long since vanished in society.  Legends tell of great cities and contraptions, but you'll need materials in order to build them.  As you travel the world you discover new monsters who drop new resources.  There are no currency or experience systems (which is quite unusual for an RPG) but the essence of an RPG is maintained because you can only really progress if you keep exploring and getting new materials.

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The combat itself is a bit simplistic and reminiscent of early Zelda games - it basically boils down to swinging your sword at the right time and avoiding enemy attacks, but there isn't really a skill tree or anything to get new moves.  There are a few different types of weapons but generally you'll use whichever one does the most damage - if you have the resources to build them.  You can also craft better armor and shields.

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As you progress you'll learn about new room types and the benefits they provide.  There are basic rules to rooms - such as that they need walls, a door, and a light source - but they can provide various gameplay advantages if you customize them in a certain way.  For example, if you build dressers and armor stands in a room then it turns into an armory that provides enhanced armor for your villagers.  If you build an infirmary then your potions will recover more health.  A sauna can provide automatic health regeneration.

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The tone of the game is, in general, pretty light and humorous.  There's more dialogue than I would prefer, but most of it is actually pretty funny.  And the different stories are surprisingly good and engaging.  For example, legend has it that the first town you rebuild was once protected by a giant stone golem, but another legend says that the golem actually destroyed the city.  It turns out both are true, and the story of how this is possible unfolds in an interesting way - with a dash of social commentary on immigration.

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I quite liked Dragon Quest Builders.  I haven't played a Dragon Quest game since the original Dragon Warrior so it was fun for me to see everything updated from thirty years ago.  However, I think that this game isn't for everybody.  It moves at a relatively slow pace and a lot of people won't have the patience to learn the various nuances of the gameplay systems.  However, if you're willing to try something a bit different then there's a lot to like.

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