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March 2016

Stealth Inc. 2 is much like it's predecessor, but expands it's gameplay mechanics many times over.  It also features a hub world where you need to discover each level rather than simply pick the level on a menu screen.  Each new set of levels features a new gadget.  For example, early in the game you gain the ability to throw an inflatable block.  This can be used as a weight or to launch you into the air.  Many of the puzzles in the game involve your character being unable to get past a barrier - but your gadgets can.

 

The game is mechanically sound and well made.  The puzzles increase in difficulty at a reasonable rate.  It has a decent sense of humor.  So all in all, it has many if not all of the strengths of the original.    My only real complaint with this game is the hub world.  Many will like it, but I just found it annoying.  More than a few times I simply couldn't figure out where I was supposed to go next and almost stopped playing the game out of frustration.  I just wanted to play the next level and it was annoying to get stuck in a part of the game that isn't even necessary.  However, the hub world is generally well done so my criticism should be taken with a grain of salt.

 

If you like puzzle games and have patience enough to fail hundreds of times, there's a good chance you'll like Stealth Inc. 2.

Stealth Inc. 2: A Game of Clones

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