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January 2015

Middle Earth: Shadow of Mordor

Middle Earth: Shadow of Mordor was made for the PS3 generation of consoles, but it was also released for the PS4 generation and PC.  It is an open-world game that takes place in, that's right!, the Lord of the Rings universe.

 

The game plays a lot like the Assassin's Creed games, and comparisons between the two series are inevitable.  You climb lookout towers to have a portion of the map revealed, you climb and traverse like in the AC games, there are a variety of side quests, there are lots of fairly inconsequential collectible items, etc.  Some aspects of the game are not as good as the industry standard, but some aspects far exceed what has been done before.

 

Perhaps the most notable and fresh aspect of Shadow of Mordor is the enemy system.  Each enemy has a reputation and a place in orc/uruk society.  They get into fights with one another and increase in power.  At times this system is fairly unimportant, but it also adds a huge amount of replay value to the game and can make things very fun.  For example, each time you are killed the orc who killed you increases in power and can get a promotion.  Perhaps he was just a nobody but now he has some followers.  Naturally, you would want to exact revenge against this orc and reap the benefits that come with his death (orc leaders will drop "runes" which will improve your weapons).  

 

However, this can lead to an interesting cycle.  Just yesterday my friend was playing this game for the first time.  He was killed by an orc who increased in power as a result.  He went on a quest to kill this orc and succeeded, but was ultimately killed by two orc captains working together.  These two orcs both increased in power and my friend felt compelled to exact revenge on both of them.  Some time later his dream came true, but not before he set his sights on a Legendary Warchief, the leader of several orc Captains.  He became somewhat consumed with taking down this warchief, and died trying more than seven times.  Each time he died the warchief increased in power and gained new abilities, as did his bodyguards.  He told his wife he was shortly leaving for home, but so strong was his taste for revenge that he was still on my couch an hour later.  All of this resulted from the enemy system that, as far as I'm aware, is unique to this game.  He wasn't even completing quests in the game - he was just having fun!  If more games adopted such a system then I think it could be a very fun advancement in the gaming industry.  (I've included a video which briefly shows how the orcs gain power).

 

Some aspects of the game left me wanting.  There is a decent upgrade system, but I thought it was a bummer that there isn't a way to get any new weapons.  You can get runes to increase the power of your sword, dagger, and bow, but most of them don't really do much or make you feel stronger.  The environment itself is pretty bland.  I suppose I was hoping for more areas of Middle Earth (even though the game is called "Shadow of Mordor), so I was disappointed to play exclusively in what are probably the most bland areas of the Lord of the Rings universe.  The graphics are only okay - the orcs, uruk, and Gollum look great, but just about everything else looks well below the capabilities of the PS4.  The story was actually better than I thought, but it was still somewhat predictable and by-the-numbers.

 

Overall, I would say that this is probably the best Lord of the Rings-type game that I have ever played.  It's not quite what the Arkham games are for superhero games, but it's not far off.  The gameplay and mechanics work well and are fun, and the enemy system really is a great, fresh idea - which are fairly uncommon in the gaming industry.  Oh!  And it has a photo mode, which is a most welcome addition to this generation of gaming.  I look forward to the next game in the series!

 

This is probably the best depiction I've seen of Gollum since the Lord of the Rings films.  The mission gameplay isn't really anything special, but Gollum makes it noteworthy.

Sometimes one orc will attack another in a bid for more power.  This video depicts one such altercation.  You can sit back and see how things turn out or pick sides!  This video also shows the enemy hierarchy and how it functions.

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The title screen. It should be clear at this point that the game is pretty darn violent.

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The lovely, peaceful Mount Doom.

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Talion, the protagonist.

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Talion practicing swordplay with his son. It would be a shame if something were to happen to their relationship!

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Talion and his wife.

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A cuddly orc.

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You can "interrogate" orcs by reading their mind and learning information about the weaknesses about other prominent orcs.

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Your character has actually died, but for some reason didn't fully die. Instead, his spirit is merged with that of an Elf who also eludes death. Thus, you have some Elvish abilities.

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The Black Gate.

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A big meanie-head.

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Talion speaking with his new Elvish spirit buddy.

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Probably the best rendered Gollum since the films.

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It seems like grabbing the blade of a sword and using it to zip line would actually hurt quite a bit.

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A photo-mode enhanced border.

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I have been killed.

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Some of the animations don't hold up under further scrutiny in photo mode, like this sword that has clearly gone through my block.

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Apparently Elves can read minds?

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This is the main screen displaying the prominent orcs in the land. They each have distinct characteristics and have rewards associated with their defeat.

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If you have control or influence over something, then it's eyes glow white like this.

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Your dagger is actually a broken sword.

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I was about to be killed by a spear, but at the last moment slashed it out of the air. Boss.

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Sometimes there are quite a few enemies . . .

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The game can be pretty grisly.

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Freeing a slave.

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Being sneaky.

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Part way through the game you decide it might be advantageous to work with an orc and have a man on the inside.

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Your spy gets into some trouble of his own.

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This is the one to put as your mom's computer wallpaper.

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You can grab guys while hanging from ledges.

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Two groups of orcs are going to have it out with one another. Should I pick sides?

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Even though the landscape is pretty bland, it can still be pretty.

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There is a bit of text explanation for pretty much everything in the game, which is a nice touch.

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Sometimes orcs will hold executions of rival groups. You can choose to intervene. Or not.

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Oh Gollum - what shenanigans are you up to now?

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Lots of ghouls, which I don't remember from the movies. Or books.

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A Graug.

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A particularly mean ghoul.

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Your orcish spy keeps getting into trouble.

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That's a lot of orcs!

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Wait, maybe use this one for your mom's computer wallpaper.

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Sorry about all of the head shots.

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The orcish legions are dwindling.

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Orcs and uruk bleed black, by the way.

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What's this? Color?!

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You and a buddy talk with this old bag. I can't remember a single detail about this interchange.

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The orc leaders start to look more ominous.

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"The Literate One"

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I'm particularly proud of this screenshot - getting the orc's head and his "head-helmet"at the same time.

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You can eventually "brand" orcs, which means they will fight for you. Wouldn't it be great if you could brand a warchief? . . .

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The glowing eyes means they're on my side.

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Remember that giant graug from before? You can ride and control them.

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That orc is on my side, which is why it's not attacking.

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Those white lines indicate bodyguards.

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All of those blue guys are mine. So sweet . . .

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Obligatory platinum trophy screenshot.

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