*=Video
^=Music
All Caps=Recommended
Hover mouse over screenshots for commentary.
November 2012
As you can see, the game uses cell shading to stylize the graphics. | ||
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Some parts of the comics are creepy . . . | ||
You can get a few different uniforms. | I thought this guy looked a lot like Harry Potter. | |
How will Kat get up this tunnel made entirely of lava?! Oh yeah, she can control gravity. | A windmill on fire. | |
A boss who can also adjust gravity?! It can't be! | Standing on the side of a sign post. Tilt your head if it helps you get oriented. | |
Inside a giant flower. | ||
You find a town run by kids. This is the map they give you. | ||
A pretty nice sandcastle. | ||
Remember how I said the story gets complicated? Yeah . . . | I think this guy is simultaneously very creepy and intriguing. | |
Take THAT, fire hydrant! | ||
Sometimes you turn into a jaguar-like animal. Uh huh. | ||
There are a variety of challenges found around town. As you can see, I beat this challenge down the the hundredth-of-a-second. | ||
Obligatory platinum trophy screenshot. |
Gravity Rush
This PS Vita game is known as Gravity Daze in Japan, where it was released first. It's a game that makes a lot more sense when you see it in action as opposed to still images. Basically, your character Kat gains the ability to adjust gravity around her immediate person. You press a button to neutralize gravity then press it again to switch gravity to the direction you are facing. You can also adjust gravity by moving the PS Vita system itself.
The cut-scenes are told through a type of comic book interface that was pretty original. Story-wise the game gets complex, but basically the same event that grants Kat her power also causes some baddies to invade your city. It's up to you to set things right.
One complaint with the gameplay is that while the environments feature lots of civilians and large cities, there is virtually nothing you can interact with apart from zooming around with your gravity powers. It would have been welcome to have more activites throughout town or to be able to interact with the environment in ways beyond simply walking up the walls.