*=Video
^=Music
All Caps=Recommended
Hover mouse over screenshots for commentary.
Just a bunch of random clips from the game. I named each clip in the top left corner.
This is an example of an Extra Op, only I have the technology to become invisible for short bursts of time.
Spoiler Alert: This video shows a scene where Snake has to take care of a quarantine situation.
April 2016
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain is the second half of a story that begins with Metal Gear Solid V: Ground Zeroes. Unlike Ground Zeroes, this is actually a full game (well, mostly. More on that later). Like it's predecessors, it is primarily a stealth game but you can play the game any way you want - if you want to be silent and not kill anyone, go for it; but you can run around with a grenade launcher if you want to. The game has a lot of RPG elements, including building a base and developing new items and weapons throughout the game. Due to a variety of factors, it is the last real Metal Gear Solid game that will be made.
Some brief real-life context: As of the time of this writing (4/20/16), it is not publicly known why there will be no more Metal Gear Games made by Hideo Kojima. We know that about a year before the game was released that Konami took the phrase "A Hideo Kojima Game" off of all promotional materials for the game and its packaging. They even retroactively took it off of the Ground Zeroes packaging. Apparently Konami was mad at Kojima about something, and many suspected it was because he was taking a long time to finish The Phantom Pain. A few months before the game was released there was a rumor that Hideo Kojima and his entire staff had been fired, or rather would be a few months after the game was finished. The game was released but neither Kojima nor anyone else commented on the rumor that they'd all been fired. There were some issues with the game with many people, including myself, thinking the game was unfinished; this further fueled the rumor that Kojima actually was fired and his game was released before his team was done. Three months after the game came out Hideo Kojima won an award for his game at the VGX awards, but the host said that he was told by Konami's lawyers that Hideo Kojima was forbidden to attend the event to accept the award. This of course caused a massive backlash against Konami, but neither they nor anyone else had anything to say about what was going on. Very soon after, Hideo Kojima appeared with a PlayStation executive where it was revealed that they were partnering to make a new game, and that Kojima was forming a new studio (which was weirdly named Kojima Productions - the exact same name as his studio with Konami). Later we learned that Kojima was not allowed to work on the game for the final six months of development. And that's all we know - no one knows what happened between Konami and Kojima, but Konami own the rights to Metal Gear Solid and so Kojima won't be allowed to make any more. Since Metal Gear Solid is my favorite video game series ever this was a huge bummer to me, but I'm glad that Kojima will be making games with PlayStation. This whole saga was one of the biggest scandals in the modern video game industry.
Why this is relevant is that people knew before The Phantom Pain was released that it would be the final "real" Metal Gear game. What secrets did the story hold? How did the events from the games that take place in the past lead to the events of the games that take place in the future? "All will be revealed!" the trailers teased.
The game starts out with your character coming out of a coma. You learn that you've been in a coma for nine years - since the end of Ground Zeroes. You also learn that you lost your left arm and that you have a large piece of metal lodged in your skull. While talking with a doctor, someone sneaks into the room and strangles him (you are unable to speak or use your limbs). The assassin then turns to you, but is tackled by a bandaged man who has apparently been in a bed across the room. He fends off the attacker and gives you a shot of some medicine that supposedly speeds up your use of your limbs. The entire hospital is under attack - troops are killing everyone but they are looking for you. You spend the first several minutes of gameplay literally crawling on the ground as you are completely unable to walk.
You later meet up with your old comrades and decide to exact revenge on the people who attacked your base at the end of Ground Zeroes and who attacked the hospital. To do this you need to rebuild a base and raise an army. You do this by acquiring resources in the field and kidnapping enemy soldiers. Yes, every enemy in the game can be captured and convinced to join your army. This is done via the Fulton Recovery System, a real device that was once developed by the U.S. military. How it works is that a person has a weather balloon attached to them and then they fly up into the air where a helicopter picks them up. It was never used in real life because it wouldn't have worked, but it does in The Phantom Pain. Each soldier has strengths, weaknesses, and special abilities, and you can play as them instead of as Snake.
You can capture many other things including livestock, mortars, vehicles, and railcars full of supplies. In addition to capturing material, you can use this game mechanic in other ways; for example, you can capture a mission target, put him in the passenger side of a jeep, and then just extract the jeep itself. If you need to leave a warzone in a hurry, you could climb atop a railcar and attach a balloon - riding along with it up into the sky.
These materials and soldiers all end up at your base and help you out in the field. For example, if you capture enough soldiers with engineering skills then perhaps you can develop a better scope for your sniper rifle or a silencer for your shotgun. All of the weapons you capture end up at your base and can be used to fend off attackers. Players can invade each other's bases in an effort to steal supplies, so it's ideal to have good defenses.
The stealth, gunplay, and other gameplay mechanics are polished to a tee. Metal Gear games are known for the freedom you have with your character's movement, and this game goes even further than any previous Metal Gear game. Everything about this game is simply top-tier and there are essentially no flaws whatsoever with the gameplay.
Incidentally, the term "phantom pain" refers to the phenomenon where amputees can still feel pain in their severed limbs. This is a theme throughout the game, both literally with Snake having lost an arm, but also in metaphorical ways such as the emptiness of revenge.
I found the story to be engaging and there were many memorable events throughout the game. However, I am of the opinion that, from a story perspective, the game felt unfinished. It's hard to explain why I feel this way without revealing spoilers for the game, so I'll give you a vague but demonstrative example. At one point in the game there are three objects that, if any were used, could kill billions of people. You secure two of them, but someone escapes with the third one. And that's it. Nothing further is revealed about what happened. This is a plot point that is in no way addressed in Metal Gear Games that take place in the future. Since this is the final Metal Gear game there is simply no closure for this massive plot point. The special edition of the game included a video (now available on YouTube) of a mission that was mostly complete but not included in the game. In part it addressed the plot issue I just mentioned, but it never made it into the game. Given what we know about how Kojima was fired, it really seems like the game was released in an unfinished state. To me it's also noteworthy that the previous two Metal Gear games had a prologue, 5 acts, and an epilogue, whereas this game had a prologue and basically one and a half chapters, and then it's over. I can't help but think that there was more Metal Gear planned, but now I'll never get to play it. Even without the cut content, however, I would still say the story in The Phantom Pain is better than the story in 95% of video games.
The Phantom Pain is an amazing game of the highest caliber, and truly an achievement of game production. However, it feels somewhat blighted by its sordid past and seemingly incomplete story. Maybe this was Kojima's intention, but I feel a phantom pain that the series is over.
The opening scene. This will be quite a memorable scene for those who have completed the game. | Konami could remove this phrase from the game packaging and all of the promotional material, but it appears over 100 times in the game itself. | When the game was revealed it was called only The Phantom Pain and was said to be made by "Moby Dick Studios." Soon after, however, people figured out that "Metal Gear Solid V" fit into the negative space in "The Phantom Pain." |
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You wake up and see this doctor. You're only hint as to where you are is that British flag on the wall. | The doctor is explaining your injuries. | Wait, what?! |
The doctor hold up a mirror so that you can see what you look like after your coma and surgeries. The bandage is covering the big rock in your head. | The assassin sent to kill you. | |
Trying to escape without being able to walk. | The greatest hero in U.S. history, crawling along the ground with only one arm. | The guy in the next bed over helps you escape. You can see his butt crack. |
This odd child appears when you try to take the elevator. | And a man on fire then comes out of the lift. Am I hallucinating? | Trying to stand up. |
Interesting poster over on the left. | ||
Hiding under a bed while soldiers systematically check people's faces before shooting them. | This man on fire just doesn't quit! | Wait, so is that boy there or not? |
He's on a horse now?! A Fire Horse?! | Yes, chapter one of two. Doesn't that just seem weird? | You've arrived in Afganistan and are trying to rescue a good friend who has been kidnapped, Kazuhira Miller. |
I'm carrying Kaz to a safe spot. He's missing an arm and a leg. | Diamond Dogs is the new name of your army. | You can hold up enemies and get information out of them. |
Unlike all other Metal Gear games, you can run! | I found a puppy and captured him for my own. | Ocelot, Snake, and Diamond Dog, or DD. |
Lion King! | Classic stealth. | I don't know how he's climbing that pipe like that, but he is. |
I unlocked the MGS 1 skin. It's weird to see the old graphics set against modern ones, and to see that blocky figure move with modern animation. | ||
You have a horse and can ride while hanging off the side in an effort to hide from enemies. Snake is hanging off the right side in this screenshot. | DD has grown into a wolf. | |
You get a scorecard after each mission. S Rank is the highest, then A,B,C,D. I'm not sure how video games adopted S as being higher than A, but tons of games have this rating system. | It would take exceptional marksmanship to shoot a man flying a jet . . . | |
This is Huey, Otacon's dad. | Huey's legs don't work. | You can use these walkers and use they're arms to carry things. |
This games Metal Gear, Sahelanthropus - so named for the first bipedal humans discovered. | That man is Skullface, the primary antagonist. | Trying to hide from Sahelanthropus with Huey. |
It really is a nice looking game. | Stealing a jeep filled with soldiers. This game is so zany. | |
The two main areas of the game are Afghanistan and Zaire, Africa (technically the Angola-Zaire border). | ||
Seriously, can you imagine another game where such a screenshot is possible? | Snake and DD booking it through Africa. | |
There were some child soldiers in Africa, so I rescued them and brought them to my base. Rather than fight, they will receive an education. | Kojima himself is in the game. | You can make your own logo. I thought Snaked was funny. |
Just stealing animals from the jungle. . . | This is a place where some sort of experiment is being carried out on people. | |
My logo is branded all across my base. | ||
Man, he looks a lot like the bad guy from the first Metal Gear . . . | I think I'd been around a lot of explosions because I'm covered in debris. You need to shower in The Phantom Pain or else enemies can smell you even if you're hiding. | |
You can call in supplies, and the are delivered via parachute. | You start almost all of the missions in your helicopter, and there are credits each time. It gets old. | |
I made DD fur white. | Looking out over Africa from the chopper. | |
This is Code Talker. | ||
Code talker has some very important information. Very. Important. | ||
Is he blind? How can he see? | Wait, how are those corpses standing? | |
One of the few times Ocelot is in the chopper. | ||
. . . | A bacteria? Virus? | |
An infirmary on the base. | Kaz and Ocelot are not happy with Huey. | |
The protagonist confronts the antagonist. I don't know why they made him look like the Hamburgler. | ||
Get him! | He's got a mouth like the Joker. | Let's have a chat . . . |
Skullface thinks he's so special . . . | The Man on Fire is back! | Volin?! |
Hiding from Sahelanthropus. | Surely all of these machines can take out a Metal Gear! | |
This chopper has just been punched. | Holy Schneikies! | |
Wait, why's that red haired boy here again? | ||
Trying to reload a rocket launcher while running. | ||
Frankenstein? | ||
The crew. | ??? | |
Finders Keepers. | ||
Again?! | ||
Huey builds you this mini tank but you can never use it in game. It's another reason why people think planned content was cut. | ||
Get outta here, dirtbag! | What?! Why?! | It IS Volgin! |
How?! | V | |
This type of special ability can only be found in a game with class. | You can plot out your plan of attack and put markers on objects of interest. | This is Quiet. She never talks. |
She looks . . . familiar . . . | Oh no! The baddies are getting away with several weapons of mass destruction! END. (sigh) | |
At one point in the game it plays a bit like a survival horror. | ||
Without spoiling things, I'll just say that this is one of the most emotional parts in the game and probably most games. | Whoa! That rock is bigger! | |
Snake is going to dump some ashes into the sea. | ||
Nope! He's spread them on his face. | ||
Whose leaving the base? | ||
He's just put on a rubber boat in the middle of the ocean? | I don't think Snake is cool with this. | Wait, if they're both there . . . |
Oh, Kojima. | Wait, isn't that the nurse from the start of the game? | Why are we going through this again? |
! | She DOES look familiar! | Kojima draws many parallels between himself and Big Boss. |
Believe it or not, this scene is much more poignant this time around. | Wha . . .? | |
Huh. He seems like a nice guy. | Both MGS3 and MGS4 have motorcycle scenes. | |
Big Boss. | Yeah, don't read any of this if you want to avoid spoilers. . . | Yeah, don't read any of this if you want to avoid spoilers. . . |
Yeah, don't read any of this if you want to avoid spoilers. . . | Yeah, don't read any of this if you want to avoid spoilers. . . | Yeah, don't read any of this if you want to avoid spoilers. . . |
Seems like a nice guy. | He looks deep in thought. | It's like he's never looked in a mirror before. |
I'd think it would hurt to have that rock in your head. | To me, that smirk says "Huh. Cool. I'm excited!" | Operation Intrude was the name of the mission from the first Metal Gear from the 1980s. People have gotten the data file of the recording from this tape off of the PC version of the game, and there is hidden information on it. |
Yeah, don't read any of this if you want to avoid spoilers. . . | Yeah, don't read any of this if you want to avoid spoilers. . . | Yeah, don't read any of this if you want to avoid spoilers. . . |
Yeah, don't read any of this if you want to avoid spoilers. . . | Yeah, don't read any of this if you want to avoid spoilers. . . | Yeah, don't read any of this if you want to avoid spoilers. . . |
Yeah, don't read any of this if you want to avoid spoilers. . . | HE DOES!?!?!?!??!?!?!?! Yes, we knew this in 2008. | She looks familiar . . . I wonder why she doesn't talk? |
I customized my horse to look pretty sweet. | Night Vision Goggles combined with Infrared Goggles. An MGS staple. | |
You can develop your extraction technology to the point where you harness the power of wormholes. | The cyborg ninja from MGS 1. | |
It would be a shame if this jeep crashed, or a giant balloon was attached . . . | Can you imagine if you saw such a thing? | |
All three of these guys are mission targets. So sweet. | Riding a horse while wearing stealth camouflage. | Sally! |
Wait, isn't this that scene from Ground Zeroes? | V | |
Come with me, old man! | That's a lot of anti-tank mines. . . | |
My chopper is coming to pick me up but I'm racing it to the landing zone. | Where . . . is she . . .? | |
Take that, Fire Face! | Accuracy: 1 for 1 | |
You can climb rock faces, but only in a few specific places. | This is a very tense part of the first level. | |
Don't boss me around, Kaz! | You can play the game as any of your soldiers. | |
I'm totally a hero. | V | Raiden? |
Nice . . . nails?! | 100% baby! | This jerk is gonna have a bad time when he wakes up. |
The enemy base . . . | Diamond Dogs? Why are these in the enemy base? No one knows. The theory is that there was cut content. My theory is that Kaz is a traitor. He cares only for money. | Yep, that's the DD logo, all right. |
More DD logos at the enemy base . . . | Obligatory platinum trophy screenshot. |