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October 2013

Spelunky

Spelunky is on a variety of platforms, but I played it on the PlayStation Vita. It's a Rogue-like game, meaning it has some specific features. The most prominent feature, however, is perma-death. In other words - once you die, you're dead for good.

You play as a spelunker trying to reach the treasure at the bottom of a series of caves. Though the game can technically be beaten from start to finish in less than 10 minutes, most people will die dozens of times before reaching even 5 levels deep. You start out with 4 hit points which do not regenerate (except under certain circumstances). The caves are a total of 16 levels deep - that is, unless you want to try for the "real" ending.

The primary way to combat enemies is to hit them with a short whip or to jump on them. You can also pick up objects, like rocks, and throw them at monsters.

This game reminded me a lot of a game I played a lot as a kid called Nethack. Even though the concept of the game is simple there are vast possibilities with what you can do, such as angering a god by destroying part of his altar. All in all, Spelunky is well designed and almost taunts you into beating it!

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